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Friends and Foes ... Non-player Characters

Here are some non-player characters you may encounter. Feel free to use these as contacts! Or, post your own contacts, wards, etc. as NPCs (I'll create the stats, should they become necessary.)
I'm also going to move Lady Cassandra here.

2 comments:

  1. Bliss Hapnow and Latif Curry live in Chattanooga.
    Bliss is a Sidhe who works as a hairstylist. She has a stall in an exclusive salon. Bliss is 21 years old. She is just 4'10" tall, with café-au-lait skin and green eyes. Her hair is always elaborately braided. She wears clothes that accentuate her figure -- her beauty and her ability to charm are among her strongest gifts, and how she invests most of her glamour -- and she is also exquisitely conscious of her manners, being always witty, gracious and tactful.
    Bliss had a very difficult childhood; however, she retains loving family connections to her grandmother, who is extraordinarily old -- some speculate she's more than 200 years old -- and is rumored to have the power to curse and bless.
    Latif, formerly Laila, Curry is the daughter of Moroccan parents. Her family has rejected her because she came out as a lesbian and changed her name to Latif. She is a member of a powerful Eshu clan; however, she does not have immediate ties to them now. Latif dresses in a very dapper style in male clothes and has a "hipster" vibe. She wears her hair in a high-and-tight. Her only concession to femininity is a pair of gold hoop earrings inherited from an Eshu ancestor.
    Latif is a great storyteller and thrives on collecting and sharing tales. She makes good money in her job as a UX specialist at a computer company. Although she's freelance, she occasionally has access to her company's cloud city.
    Latif is exceptionally protective of Bliss -- she waits for her after work each day, for instance.
    Bliss and Latif are almost always found together, typically riding around on Latif's chimerical Valkyrie motorcycle.

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  2. Big John Watkins lives in on top of White Oak Mountain, just up the road from Apison.
    Big John is a knocker who has lived to late middle age as a changeling. He keeps himself young and derives glamour from the model railroads he builds. His house is full of model railroads, most in constant motion. For eyes that can see, these are chimerical trains. He also creates magical toys and gives them to children in need.
    Big John is fat and muscular, with white hair and twinkling spectacles like Santa Claus (no beard, though). His hands especially are very large and strong. He is an electrician whose day job is testing controls systems for manufacturing plants. He is especially proficient with Siemens and Allen-Bradley systems.
    Big John is Seelie through and through. He is an old-fashioned Baptist with very old school ideas of honor and chivalry. He lives with his wife, who is not a changeling but is aware of his magical nature. He is House Fianna and maintains a connection to the Old Country. There is a large rustic freehold near his house, where a few Appalachian fae like to fiddle, make moonshine, and shoot things up. Big John alternately joins and feuds with these rustic neighbors.
    In addition to making model railroads, Big John builds drones, small electronic and computer-driven gadgets (he's a mad genius with an Arduino) and also small clockwork, non-electrical machinery. He is a great contact if you need a mundane or chimerical creation.
    Big John is also very good with his fists. He isn't a troll but he's the next best thing in a brawl.

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