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How Magic Will Work

Magic in Changeling: Chattanooga

This game uses a simplified approach to the changeling magic found in the sourcebook. This approach is less specific than, but not contradictory to, the sourcebook description. Use this method to cast your cantrips.

1.     At character creation, buy dots in your Arts (schools of magic) and Realms (areas of magical expertise).
2.     When you get ready to cast a cantrip, you can use one from the book or make one up on the fly. Either way, add up your dots from the relevant Attribute, Art, and Realm. For instance, if you want to make a satyr hungry enough to go outside to the ice cream truck, you might cast a cantrip you quickly made up called Need Ice Cream Now. Use your Manipulation, the Art of Primal (for hunger), and the Realm of Fae (because he’s a fae).
3.     The DM assigns the difficulty. This fellow is pretty hungry normally, and he is not interested in resisting, so the difficulty is two. You need to roll at least one two. You roll six twos. You are so successful that the satyr is still at the ice cream truck when you’re ready to leave for the next quest. In fact, he can think of nothing but ice cream all day!
4.     If you want to affect more than one Realm, you’ll need to have dots in both Realms. For instance, if you want to affect a satyr and a mortal, you’ll need to roll once (Manipulation+Primal+Fae) for the satyr and once (Manipulation+Primal+Actor) for the human.


Note: Cantrips in Changeling are not the same as the spells in Mage, Vampire, or any of the other White Wolf systems. You cannot cast these spells with any of your changeling powers.

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